![]() ![]() Then at least it could be logically argued that the the ASWD keys were something like joystick axes. So anyway, what I always do is that I reverse the functions of "W" and "S" and "I" and "K" so that they are like arrow keys, which is the standard way to treat "ASWD" in video games anyway! Make "W"- up- make your nose go up, and "S"- down- make your nose go down.Īn alternate setup- which wouldn't work for me but at least it would make sense- would be to make "A" and "D" be roll, and allow "W" and "S" to remain the same as they are in default. If these keys were supposed to be regarded as joystick axes then shouldn't "A" and "D" be roll? That the "A", "S", "W", and "D" keys should be treated as arrow keys and NOT as joystick axes is further underscored by the fact that the "A" and "D" keys apply yaw, not roll. So, pressing "W" should make your nose go up, and pressing "S" should make your nose go down. My brain views the "A", "S", "W", and "D" keys as ARROW keys. Even though I've been flying flight sims for nearly two decades now, I find the default keys of KSP confusing for a different reason- pitch is reversed. My north-south motions are always the opposite of what I intend, because I'm not used to the positions being swapped yet.įunny. The problem it causes is when I'm trying to use only navball to hit a maneuver node. I'm trying to wrap my head around this, and maybe a more direct question is, why is north and south on the navball opposite of a compass? Same for pressing S, just in the opposite directions. But on the navball, 0/360 is at the bottom, so the level indicator moves toward me (or more accurately, the ball rolls away from me), but the visual effect is that the rocket nose and navball are moving in opposite directions. Both the motion of the nose and the navball match and make sense visually.īut pressing W, the nose of the rocket points away from me, which I know on a compass is 0/360/north. Press A, nose points to left, level indicator moves left along 270. If I launch from this view, and I press D, the nose of my rocket points to my right, and the level indicator moves right along the navball on the 90 degree line. ![]() If 90 degrees is to my right and 270 is to my left, then a compass would put 0/360 at the top, and 180 at the bottom. The navball is set so that 0 degrees is at the bottom, 180 degrees is at the top, 90 degrees is to the right, and 270 degrees is to the left.Īlready that throws me off, because I'm used to a 2-dimensional compass. When I click launch, the game places me facing the flag pole with the VAB to my left and the ocean to my right. I apologize, as I've incorrectly described my situation. ![]() to the left is south and to the right is north I'm guessing there's some logical reason for this behavior, but I can't find it anywhere, and can't imagine any reason for it.Īre you sure you've got you self oriented around ksc? looking from the launchpad towards the vab is west. Why does yaw "work" and pitch is opposite? Obviously I could reverse this in the settings, but then I'd have to exit the game and switch the setting back when I wanted to fly a plane. But the craft indicator on the navball moves NORTH. But the craft indicator on the navball moves SOUTH. The rocket's nose moves to the right/east, and the craft indicator moves to the right/east. ![]() The rocket's nose moves to the left/west, and the craft indicator on the navball moves to the left/west. My issue is with the navball while launching a rocket. I've played flight sims and am fine with the navball when flying an aircraft/spaceplane. I've searched and found people asking why this happens, but no answers, so I'll post a new thread myself. ![]()
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